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Old Sep 30, 2005, 07:28 PM // 19:28   #21
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yeah whatever you want to use, obviously I tossed a few area earth slowers out there for consideration, take your defensive pick

with rend enchantments buffed less of a need to burn an elite on linger (or even many attrib pts to pump rend provided you can take the monk strip dmg)
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Old Oct 02, 2005, 09:42 PM // 21:42   #22
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ward foes isnt really that good, earth eles have a skill that makes the ennemi smited warrior go slower for 90% while 20seconds, thats really worth it and pwnz smiters.
someone just lost all credibility.
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Old Oct 03, 2005, 02:46 PM // 14:46   #23
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yeah I kinda let him go with that I leave what snares and slows make sense to the reader
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Old Oct 05, 2005, 10:23 PM // 22:23   #24
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.. can i say Backfire?
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Old Oct 06, 2005, 01:38 PM // 13:38   #25
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you could - so what?
this isnt spell spam slay - even with NO defense against it the spikers take one person out at a time, cast through one with no removal, you took 100ish and have a monk, one of their guys is on the ground.

I'd have to check but ramping up the glyph shouldn't count either [I dont think I've had backfire on to date when casting a glyph]

have one of the monks give you veil.. big deal
yes there are counters and counter counters..

does it totally thrash the use of obsidian shard in a team build or its usefulness? hardly.
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Old Oct 06, 2005, 02:27 PM // 14:27   #26
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What I was talking about when mentionning Protection as a easy way to own this is these:

Protective Bond - Enchantment Spell
While you maintain this "Enchantment", target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends.

Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.

See what I'm coming to? Even if you have 8 Earth Elementalists; a target protected by a single Protective Spirit will still have 20% of his life after the initial spike. THIS is the reason Air Ele spikes are less popular. Of course; it could be removed beforehand, but when facing this kind of team; a good group would add a cover enchant over the Protect.

And attacking a target by surprise is not really much of a solution either; the team doesn't have to survive completely. As long as one monk keep himself alive; he simply has to wait until the Earth Eles are completely exhausted.
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Old Oct 08, 2005, 08:47 PM // 20:47   #27
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all they would need is another set of spells to finish off the last 20% of the enemies lives
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Old Oct 09, 2005, 09:12 PM // 21:12   #28
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I think part of my point was missed - Rend/Lingering curse - you can't cover
So provided team in synch, strip, 5 shots @18 earth, die, no repeat volley needed

Don't see a green up arrow? Didn't even need the strips.
Point being you can't add the enchants after or during the strike with this, it's whole point is one volley confirmed kill. Running into endure pain/quick +hp issues/beefy hp builds? Consider 6 spikers.

Also get one down and stop any enchantment applications..
Yes I'm very aware of Protective Bond and Spirit, who isn't.
You could add a bunch of others that reduce/mitigate damage too.

Everything has a counter - the point of what I was saying is:
Timed strip + 5-6 earth ele spike done smartly - 1 death each salvo
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Old Oct 12, 2005, 08:29 PM // 20:29   #29
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I was just in a group against a Ob Flame spike. They were alright, they managed to spike a few people down before we could figure it out, but after a bit our monks were able to time their heals perfectly, so that we had prot spirit on most the team, and got heals on the targets getting spiked ( since the other team wasn't 100% coordinated)
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Old Oct 13, 2005, 12:19 AM // 00:19   #30
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glad to see someone using it
and quite right, unless it's executed very well, quite stoppable and not overtly uber
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Old Oct 13, 2005, 12:44 PM // 12:44   #31
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Works well in PVE, had a blast in FOW last night. Between obsidian flame, stoning and stone daggers was smacking the Shadow monks and elementalists quick while 2 other fire nukers cleaned out the Shadow warriors and the rest. May have to run that build again.
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Old Dec 10, 2005, 03:56 PM // 15:56   #32
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I don't know if any of you guys said this above me, but, would this skill be good with Arcane Echoes? I'm thinkin a team of like 4 geo's, use arcane with Obsidian, and boom, 8 Obsidian Flames all at once. Anyone ever try this?
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Old Dec 10, 2005, 04:13 PM // 16:13   #33
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Quote:
Originally Posted by Mistermagoo
I don't know if any of you guys said this above me, but, would this skill be good with Arcane Echoes? I'm thinkin a team of like 4 geo's, use arcane with Obsidian, and boom, 8 Obsidian Flames all at once. Anyone ever try this?
Its called obsidian flame spike and yes it has been tried before.
Go protective spirit!
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